Showing posts with label 3D Model. Show all posts
Showing posts with label 3D Model. Show all posts

Saturday, January 24, 2015

Kid Goku 3D Model



Rendered in Maya with Mental Ray, played around with fur for the first time on his tail.



Used Zbrush for the wrinkles and minor details.





Some of the main references I used, it was a bit of a challenge with the hair since it looked very similar in every 2D direction.

This was for a modeling class where we were to pick a humanoid character and model it in Maya from scratch, had a lot of fun watching him come together.

Monday, November 3, 2014

Applying Mocap Data to Nora


Was testing and learning about adding mocap onto models without custom rigs for a project.  Ended up learning a ton about human IK and more about how to set up mocap in both Maya and Motionbuilder.  The only model I had at hand was Nora so that's what I used and I thought it was a neat end result without any polishing on the animation.  I also learned a bit about batch rendering and ended up doing a quick practice with it for this video.


Tuesday, September 9, 2014

Blend Shapes with Nora




After receiving our Nora model in my school group project, I dived straight into learning how to use blend shapes for our model.  It was one of my first time using Zbrush so there was an infinite amount of troubleshooting.  Also, at the time I stumbled upon one of Blizzard's articles about updates on their new Tauren model and really liked how simple and nice looking their mouth chart looked so I pretty much copied the color scheme and layout.  You can never have enough reference pictures!

Nora 3D Model


In addition to the 2014 Spring school project, this was the model of Nora who was to be our main character.  However, I only helped a bit with the model's eyes and feedback of its progress but I still thought it was worth posting.  All credit goes to our excellent modeler, Brenda.

Colorful Room





I was part of a school project in Spring 2014 and one of the things we were making was a little girl's room.  I helped with some modeling, UV unwrapping, and I colored it with some very basic shader colors to get an idea on how the room would look.  Some of the models I made included the bookcase, notebook, rug, baseboards, lamps, and side table.

Saturday, February 22, 2014

Posing Rigs







In this assignment we were to find some famous character poses and try to mimic them with the rigs that were provided.  This was a fun exercise for animation because I got to try out a few different rigs and got a feel for each one's different controls.  This gave me some ideas of how the controls should work and look.

Most rigs were provided in class.  Finnion can be found here.

Done in Maya.

Thursday, February 20, 2014

Eye Model












While making the eye I learned to mess with indirect lighting a little bit or "HDR".  By watching a tutorial I found, I learned to play with hypershade more.  Working on this project was very insightful, I discovered some useful ways to use layered texture, ramp, and mia_material_x_passes.

First Head Model



I have been modeling props recently and decided to try my hands at a little bit of organic modeling.  I watched a couple of tutorials to get the topology correct and from there I kind of shaped it to my liking.  Right now I have a basic shape and plan to define it more later.  I'm still not sold on the lips and eyes yet so that'll definitely require more attention.

Used Maya.

Thursday, February 6, 2014

Dr. Orpheus Head Animation




References like this helped tremendously.

When I took CGT 241 I was a little bummed that they decided to leave out the head animation from the course so I made one on my own.  I chose something comical so I could have a bit more fun with the facial expressions.  Aside from listening to the audio a hundred times, I enjoyed working on this project.

Reference picture I found was from Thinking Animation Blog.

Animated in Maya.

Walk Cycle







I wasn't too happy with the results of my first walk cycle, so I made a second one with a tutorial that I found, but unfortunately it still was not as smooth as I wanted.  This blue guy is a model and rig made by a friend and it is the third walk cycle that I've made thus far.

Reference pictures I used are from The Animator's Survival Kit by Richard Williams.

Animated inside Maya.

Wednesday, February 5, 2014

3D Model of David Tennant's Sonic Screwdriver




This was my final project. We were to choose a non-organic object to make a 3D model after, I ended up choosing the 10th Doctor's sonic screwdriver.  I learned the basics of modeling and texturing throughout the course and I applied what I learned to my final project as I progressed.

Created in Maya 2014.